Files
OpenGL/OpenGL/res/shaders/Basic.shader
T

21 lines
248 B
GLSL

#shader vertex
#version 330 core
layout(location = 0) in vec4 position;
void main()
{
gl_Position = position;
};
#shader fragment
#version 330 core
layout(location = 0) out vec4 color;
uniform vec4 u_Color;
void main()
{
color = u_Color;
};